Game-ready model of the Super Shotgun from Doom Eternal. Based on the weapon in the game done by Felix Leyendecker. Working with the modifiers in 3ds Max I created the low-poly version first and the high-poly with the sub-division workflow on top. The ornaments and other details were sculpted in Zbrush. Normal baking and texturing were done in Substance Painter using some materials I created beforehand in Designer. The finished model was rendered in Unreal Engine.
15.218 polys