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Mozambique - Apex Legends Fanart

This project was my first attampt at high-poly modelling and working with the subdivision workflow. I've been playing Apex Legends a lot since it was published, so it was only natuarally that I had to model the best weapon in the game. I've modeled, build the shader and rendered the whole project in 3ds Max and Arnold Renderer.

Example for the Shader structure of most of the materials.

Example for the Shader structure of most of the materials.